Initialize engine version: 5.5.1p4 (f10174ef3e2d) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.0] Renderer: NVIDIA GeForce GTX 980 Ti (ID=0x17c8) Vendor: NVIDIA VRAM: 6048 MB Driver: 7.1.542.0 Begin MonoManager ReloadAssembly Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\UnityEngine.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\I18N.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\I18N.West.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\UnityEngine.UI.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\UnityEngine.UI.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\UnityEngine.Networking.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\Amplitude.AI.Common.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\Amplitude.AI.Common.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\Amplitude.AI.Loader.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\Amplitude.AI.Loader.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\Amplitude.Endless.Fantasy.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\Amplitude.Endless.Fantasy.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\clipper_library.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\clipper_library.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\Newtonsoft.Json.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\Amplitude.Framework.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\Amplitude.Framework.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\Amplitude.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\Amplitude.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\ICSharpCode.SharpZipLib.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\ICSharpCode.SharpZipLib.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\I18N.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\I18N.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\I18N.West.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\I18N.West.dll into Unity Child Domain - Completed reload, in 0.794 seconds Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\System.Core.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\System.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\System.Xml.dll (this message is harmless) Initializing input. Input initialized. desktop: 1920x1200 59Hz; virtual: 3840x1200 at -1920,0 Initialized touch support. UnloadTime: 1.167645 ms Default codepage number is 437. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\Mono.Security.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\System.Configuration.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\System.Xml.Linq.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\System.Runtime.Serialization.dll (this message is harmless) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 0.431110 ms Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 6479. Total: 0.725660 ms (FindLiveObjects: 0.119610 ms CreateObjectMapping: 0.234104 ms MarkObjects: 0.361710 ms DeleteObjects: 0.009914 ms) [AVProVideo] Initialising AVPro Video (script v1.3.9 plugin v1.3.9) on NVIDIA GeForce GTX 980 Ti/Direct3D 11.0 [level 11.0] (MT True) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [AVProVideo] Opening C:/Program Files (x86)/Steam/steamapps/common/Endless Space 2/EndlessSpace2_Data/StreamingAssets\Movies/AMPLITUDE Studios.mp4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [AVProVideo] Using player type DirectShow (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GraphicsDiagnosticsComponent is disabled because command line argument --diagnostic is not found (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The referenced script on this Behaviour (Game Object '[ANGL]') is missing! (Filename: Line: 1754) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\System.Data.dll (this message is harmless) Game Session-Open: {"crc":"EDA9CA89669364DFD59EC0F7EA1BF430","hwid":"de7a0914e94ec3f2f013d1e4af8e1e3e6e3f0e3f","system_os":"Windows 7 Service Pack 1 (6.1.7601) 64bit","system_processor":"Intel(R) Core(TM) i7-3930K CPU @ 3.20GHz","system_memory":"68657610752","system_display":"NVIDIA GeForce GTX 980 Ti","system_display_memory":"6341787648","eventID":"1.21.01","eventName":"Game Session-Open","steamID":"76561197996722407","gamecode":"392110","sessionID":"aa3096765ffb424d8b61ebaef074044f","eventTimestampClient":"2017-04-04T09:09:46.7941745-07:00"} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Application Start: {"graphicsDeviceId":6088,"graphicsDeviceVendorId":4318,"graphicsDeviceVersionId":"Direct3D 11.0 [level 11.0]","defaultSupportHxFxPlugin":"False","eventID":"5.01.02","eventName":"Application Start","steamID":"76561197996722407","gamecode":"392110","sessionID":"aa3096765ffb424d8b61ebaef074044f","eventTimestampClient":"2017-04-04T09:09:47.1602210-07:00"} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Endless Space 2/EndlessSpace2_Data/Mono/libc Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Endless Space 2/EndlessSpace2_Data/Mono/.\libc Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Endless Space 2/EndlessSpace2_Data/Mono/libc System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: C:\Program Files (x86)\Steam\steamapps\mono\mono\mini\mono.exe at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in :0 --- End of inner exception stack trace --- at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in :0 at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in :0 at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in :0 System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: C:\Program Files (x86)\Steam\steamapps\mono\mono\mini\mono.exe at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in :0 --- End of inner exception stack trace --- at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in :0 at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in :0 at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in :0 System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: C:\Program Files (x86)\Steam\steamapps\mono\mono\mini\mono.exe at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in :0 --- End of inner exception stack trace --- at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in :0 at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in :0 at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in :0 Unloading 7 Unused Serialized files (Serialized files now loaded: 1) Unloading 31845 unused Assets to reduce memory usage. Loaded Objects now: 65036. Total: 135.619858 ms (FindLiveObjects: 6.136613 ms CreateObjectMapping: 8.472543 ms MarkObjects: 110.058632 ms DeleteObjects: 10.951750 ms) [AVProVideo] Opening C:/Program Files (x86)/Steam/steamapps/common/Endless Space 2/EndlessSpace2_Data/StreamingAssets\Movies/Gui/BackgroundStatic.MP4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [AVProVideo] Using player type DirectShow (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ArgumentException: The prerequisite context must contains a valid simulation object reference. Parameter name: context at Amplitude.Unity.Framework.PathPrerequisite.Check (Amplitude.Unity.Framework.PrerequisiteContext context) [0x00000] in :0 at RankPatternDefinition.CheckPrerequisites (Amplitude.Unity.Framework.PrerequisiteContext context) [0x00000] in :0 at Ship.UpdateRanks () [0x00000] in :0 at Ship.UpdateLevel () [0x00000] in :0 at Ship.Load () [0x00000] in :0 at HeroShip.Load (.Hero hero) [0x00000] in :0 at Hero.LoadShip () [0x00000] in :0 at Hero.Load () [0x00000] in :0 at Hero.Load (.Empire empire) [0x00000] in :0 at DepartmentOfEducation+c__IteratorB.MoveNext () [0x00000] in :0 at Amplitude.Coroutine.Run () [0x00000] in :0 at Amplitude.Coroutine+c__Iterator2.MoveNext () [0x00000] in :0 Rethrow as GameException: The game creation has failed. at GameServerState_LaunchGame.GameService_CreateGameComplete (System.Object sender, Amplitude.Unity.Game.CreateGameCompleteEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_CreateGameCompleteEventArgs (object,Amplitude.Unity.Game.CreateGameCompleteEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_CreateGameCompleteEventArgs (object,Amplitude.Unity.Game.CreateGameCompleteEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_CreateGameCompleteEventArgs (object,Amplitude.Unity.Game.CreateGameCompleteEventArgs) at Amplitude.Unity.Game.GameManager.OnCreateGameComplete (Amplitude.Unity.Game.CreateGameCompleteEventArgs e) [0x00000] in :0 at Amplitude.Unity.Game.GameManager.CreateGameAsync_CoroutineExceptionHandler (System.Object sender, Amplitude.CoroutineExceptionEventArgs args) [0x00000] in :0 at Amplitude.Coroutine+c__Iterator2.MoveNext () [0x00000] in :0 at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in :0 (Filename: Line: -1) [AVProVideo] Shutdown (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at EmpireLocalAction.Release () [0x00000] in :0 at GuardEmpireLocalAction.Release () [0x00000] in :0 at DepartmentOfLabour.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) Setting up 3 worker threads for Enlighten. Thread -> id: 24a0 -> priority: 1 Thread -> id: 6b74 -> priority: 1 Thread -> id: 9178 -> priority: 1 Disposing(True)... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.Game.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Game.Game.Dispose () [0x00000] in :0 at Amplitude.Unity.Game.Game.OnDestroy () [0x00000] in :0 (Filename: Line: -1) Disposing(False)... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Disposing(False)... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Disposing(False)... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)